<?xml version="1.0" encoding="utf-8" ?> 
<GameObjects>
	<!-- Default object for player -->
	<GameObject name="Player" description="">
		<Attributes x="90" y="190" speed="5.0"  />
	</GameObject>
	
	<!-- A coconut that can be used for pressing down the slab that opens the door to the pyramid -->
	<GameObject name="Coconut" description="It's a heavy coconut.">
		<Attributes x="50" y="244" speed="50.0" pickable="true" />
		<States>
			<State name="Default">
				<Bitmap>coconut.png</Bitmap>
			</State>
		</States>
	</GameObject>
	
	<!-- A slab that opens the door to the pyramid -->
	<GameObject name="Slab" description="It's a huge stone slab.">
		<Attributes x="150" y="37" speed="50.0" pickable="false" />
		<States>
			<State name="Default">
				<Bitmap>slab.png</Bitmap>
			</State>
			<State name="Pressed">
				<Bitmap>slab_pressed.png</Bitmap>
			</State>
		</States>
		<Interactions>
			<GameObject name="Coconut">
				<Action GameObject="Slab" State="Pressed" consume="true" />
				<Action GameObject="Door" State="Open" />
			</GameObject>
			<GameObject name="Player">
				<Action GameObject="Slab" State="Pressed" />
			</GameObject>
			<GameObject name="Leaf">
				<Action GameObject="Slab" Description="The leaf does not seam to have any effect on the slab." />
			</GameObject>
			<None>
				<Action GameObject="Slab" State="Default" />
				<Action GameObject="Door" State="Closed" />
			</None>
		</Interactions>
	</GameObject>
</GameObjects>
